Initialize engine version: 4.6.1f1 (d1db7a1b5196)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.4475]
    Renderer: NVIDIA GeForce GT 635M       
    Vendor:   NVIDIA
    VRAM:     1998 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Project\Unity\sn1per\Builds\test01_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Project\Unity\sn1per\Builds\test01_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Project\Unity\sn1per\Builds\test01_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Project\Unity\sn1per\Builds\test01_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Project\Unity\sn1per\Builds\test01_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Project\Unity\sn1per\Builds\test01_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.041 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: D:\Project\Unity\sn1per\Builds\test01_Data\Managed\System.Core.dll (this message is harmless)
6.434
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Platform assembly: D:\Project\Unity\sn1per\Builds\test01_Data\Managed\System.dll (this message is harmless)
